Adrien Gruson (beltegeuse)

beltegeuse

Geek Repo

Company:École de technologie supérieure

Location:Canada

Home Page:https://profs.etsmtl.ca/agruson/

Twitter:@BeltegeuseCG

Github PK Tool:Github PK Tool

Adrien Gruson's starred repositories

ndg-fitting

Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"

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tinydiffrast

A tiny course on differentiable rasterization. The content is best viewed on the website.

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neural_glint

Code release for "Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness"

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ComfyUI-BlenderAI-node

Used for AI model generation, next-generation Blender rendering engine, texture enhancement&generation (based on ComfyUI)

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psdr-jit

Unbiased Physically Based Differentiable Renderer

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nbvh

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

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nsf

Code for Neural Spline Flows paper

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webgpu-bundle-culling

A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.

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neusample_release

Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials

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RTXGI

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

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Deep-Morphable-Face-Models

Unofficial implementation of the paper Semantic Deep Face Models by Prashanth Chandran et al. (2020)

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ubisoft-laforge-FFHQ-UV-Intrinsics

FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV

License:NOASSERTIONStargazers:26Issues:0Issues:0

MC-Denoising-via-Auxiliary-Feature-Guided-Self-Attention

Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)

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RayDiffusion

Code for "Cameras as Rays"

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ControlledMixtureSampling

Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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webrtx

WebGPU Ray Tracing eXtension

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Enzyme

High-performance automatic differentiation of LLVM and MLIR.

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wonnx

A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web

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fake-bpy-module

Fake Blender Python API module collection for the code completion.

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bpbrt4

pbrt-v4 render engine/exporter for Blender

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Lumen

A Vulkan Raytracing framework for various bidirectional path tracing techniques

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slang

Making it easier to work with shaders

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Volumetric-data-structures-for-real-time-ray-tracing

All documents related to my master thesis

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Neural-BRDF

Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)

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python-ply-preview

Extension for VSCode that enhances your debugging experience when working with point cloud data

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BEMsim3D

Implementation of a full-wave reference simulator for computing surface reflectance.

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ReSTIR_DR

Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"

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