阿绫's starred repositories

URP_ASE_Tutorial

Amplify Shader Editor Tutorial with Universal Render Pipeline

Language:C#License:GPL-3.0Stargazers:270Issues:0Issues:0

PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

License:MITStargazers:1754Issues:0Issues:0

MobileVolumetricCloud

Volumetric cloud for mobile platforms: completely procedural, and can fly through.

Language:C#Stargazers:43Issues:0Issues:0

UnityURPCloud

unity urp RayMarching体积云渲染

Language:C#Stargazers:114Issues:0Issues:0

CosineGradient

Cosine gradient generator for Unity

Language:C#License:UnlicenseStargazers:385Issues:0Issues:0

Unity-Ground-Truth-Ambient-Occlusion

A physically based screen space ambient occulsion post processing effect

Language:HLSLStargazers:306Issues:0Issues:0

urp-ssao

Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline

Language:ShaderLabStargazers:83Issues:0Issues:0
Language:C#License:MITStargazers:3Issues:0Issues:0

UnityURP-SurfaceShaderSolution

a tiny and flexible surface shader solution for Unity URP

Language:HLSLLicense:MITStargazers:139Issues:0Issues:0

UnityCsReference

Unity C# reference source code.

Language:C#License:NOASSERTIONStargazers:11600Issues:0Issues:0

VertAnimToTex

Maya tool to export vertex animation as textures and use them in vertex shaders.

Language:PythonStargazers:76Issues:0Issues:0

Height2NormalMap

Height map to normal map converter for Unity

Language:C#License:MITStargazers:10Issues:0Issues:0

unity-dithered-transparency-shader

Unity material and shader for applying clipped, dithered transparency

Language:ShaderLabLicense:MITStargazers:292Issues:0Issues:0

matcaps

Huge library of matcap PNG textures organized by color

Language:JavaScriptStargazers:2491Issues:0Issues:0
Language:ShaderLabStargazers:92Issues:0Issues:0

ies-generator

An easy to use program that generates custom IES files

Language:PythonLicense:MITStargazers:51Issues:0Issues:0

CustomSRP

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

Language:C#Stargazers:583Issues:0Issues:0

RenderLab

App of RTR, PTR and Editor

Language:C++License:MITStargazers:755Issues:0Issues:0

RayTrace

Unity光线追踪

Language:C#Stargazers:10Issues:0Issues:0

TextureGenerator

3D and 2D Texture generation using the compute shaders within the Unity engine.

Language:C#License:MITStargazers:302Issues:0Issues:0

ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

Language:C++License:MITStargazers:3049Issues:0Issues:0

ShaderGraph

Unity ShaderGraph project

Language:C#License:NOASSERTIONStargazers:1183Issues:0Issues:0

stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:25882Issues:0Issues:0

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4706Issues:0Issues:0

pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

Language:TeXLicense:NOASSERTIONStargazers:1013Issues:0Issues:0

Texture3DPreview-for-Unity

This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)

Language:C#License:MITStargazers:238Issues:0Issues:0
Language:C#Stargazers:61Issues:0Issues:0
Language:C#Stargazers:1648Issues:0Issues:0

Post-Processing-Scan

A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Language:ShaderLabLicense:UnlicenseStargazers:802Issues:0Issues:0