阿绫's starred repositories
URP_ASE_Tutorial
Amplify Shader Editor Tutorial with Universal Render Pipeline
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MobileVolumetricCloud
Volumetric cloud for mobile platforms: completely procedural, and can fly through.
UnityURPCloud
unity urp RayMarching体积云渲染
CosineGradient
Cosine gradient generator for Unity
Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect
UnityURP-SurfaceShaderSolution
a tiny and flexible surface shader solution for Unity URP
UnityCsReference
Unity C# reference source code.
VertAnimToTex
Maya tool to export vertex animation as textures and use them in vertex shaders.
Height2NormalMap
Height map to normal map converter for Unity
unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
ies-generator
An easy to use program that generates custom IES files
TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
ShaderGraph
Unity ShaderGraph project
Texture3DPreview-for-Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).