Denis's repositories

glfx.js

An image effects library for JavaScript using WebGL

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hgepp

A full rewrite of HGE engine using modern C++11, STL, bit of simple templates, Unicode support and possibly port to other platforms. API will remain similar but not identical to the original HGE.

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RenderE

Simple render engine for OpenGL

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v8-gl

A Toolkit for creating Desktop Hardware Accelerated Graphics with JS.

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webgl-meincraft

Minecraft engine thingy written in CoffeeScript and WebGL

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AV3D

Using libavcodec to stream a movie into a texture and display it using OpenGL

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fcpp

Frexx C preprocessor

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hge_skel

Skeleton of a side-scroller 2D game for Windows, that uses HGE. Use this to create your very own Super Mario Bros clone. All code is well commented and split into smaller pieces for easier comprehension. Best start for HGE newbies to learn something about game making.

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HPL1Engine

A real time 3D engine.

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MonkSWF

A flash file (SWF) parser and viewer using OpenVG as the backend. Written in C++. (If you are looking for further development of this project contact me here at github)

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NFSpace

Procedural planet generator

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node-upstart

Running node.js Apps with Upstart

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NodeMinecraftThing

Javascript MMO framework

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PenumbraOverture

Penumbra: Overture is a first person horror game, using the HPL1 Engine.

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pixelcity

Shamus Young's procedural city project

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Realtime-CSG

.Net library for real-time Constructive Solid Geometry

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structured_light

3d reconstruction using three step phase shift

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tx

A basic game engine. C++/OpenGL. Lua virtual machine (with luabind). BulletX physics. QT based editor.

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