ayaha401's starred repositories
Realtime-GPU-Contour-Curves-from-3D-Mesh
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
directx12_samples
書籍「DirectX12の魔導書」のサンプルプログラム
unitypackage_extractor
Extract a .unitypackage, with or without Python
AirSticker
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
unity-csharp-design-patterns
UnityC#で使えるデザインパターン集
UnityScreenNavigator
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.
voicevox_engine
無料で使える中品質なテキスト読み上げソフトウェア、VOICEVOXの音声合成エンジン
shader-minifier
Minify and obfuscate GLSL or HLSL code
RenderMeshTest
Unity sample / benchmark for RenderMesh API
isystem1k4k
iq's open source 1k / 4k framework(s)
minimal_gl
PC 4K Intro Editor
awesome-demoscene
A list of demoscene related tools, code and ressources.
BxUni-TextureChecker
テクスチャ設定を検査するエディタ拡張
BxUni-MissingFinder
アセット中の参照切れ(Missing)を検出するエディタ拡張
LucidRandom
Enhanced random number generator for Unity
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).