John Wells's starred repositories
winit_input_helper
Processes winit events, allowing input state to be queried at any time.
egui-snarl
Customizable egui node-graph library
awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
rendiation
Rendiation Rendering Framework
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
monkey-rust
An interpreter for the Monkey programming language written in Rust
WolfensteinCGA
Wolfenstein 3D with a CGA renderer
bevy-hikari
A Realtime Path Tracer for Bevy.
gltf-viewer-rs
glTF 2.0 file viewer written in Rust using Vulkan
rect_packer
:package: A library for rectangle packing
hyper_engine
Hyper Vulkan Game Engine
shader-prepper
Shader include parser and crawler for Rust
variance_shadow_mapping_vk
Variance shadow mapping for omni lights with Vulkan
ash-molten
🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀
inline-spirv-rs
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.