anuos123's repositories
BrushNet
The official implementation of paper "BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion"
dayu_widgets
UI components library for PySide
grok-1
Grok open release
ImGuiHydraEditor
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
langflow
⛓️ Langflow is a UI for LangChain, designed with react-flow to provide an effortless way to experiment and prototype flows.
maya-glTF
glTF 2.0 exporter for Autodesk Maya
maya_expressionCollision
Create collision detection using expression node.
MayaToonOutlineShader
Realtime Toon Shader for Maya Hardware 2.0 Renderer
Memory-Blog
This is a personal blogging platform built with React, TypeScript, and Spring Boot.
MihiroToolbox
真寻工具箱(MihiroToolbox)是一个基于PyQt-FluentUI开发的FFmpeg图形化界面程序,为FFmpeg提供一个简洁易用的 GUI,方便用户处理音视频。
nxt_editor
The visual node editor for nxt, a python layering and sequential execution tool for animation and VFX
perseus
Maya C++ Plugins
PIFu
This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
PyQt
PyQt Examples(PyQt各种测试和例子) PyQt4 PyQt5
PyQt-Frameless-Window
A cross-platform frameless window based on pyqt5, support Win32, Linux and macOS.
QT-material-widgets
🎨 基于Qt小部件的实现 | Qt widgets-based implementation of the Material Design specification.😊
roop
one-click face swap
RWKV-Runner
A RWKV management and startup tool, full automation, only 8MB. And provides an interface compatible with the OpenAI API. RWKV is a large language model that is fully open source and available for commercial use.
ShootingMechanics
Complete FPS shooting mechanics for godot
skeleposer-1
It's like Shape Editor in Maya but works with skeletons (transforms).
SUPIR
SUPIR aims at developing Practical Algorithms for Photo-Realistic Image Restoration In the Wild
tlRender
tlRender is an open source library for building playback and review applications for visual effects, film, and animation.
unreal_python_recipe_book
A Recipe Book on ways to use Python in Unreal Engine 5 written by Brian Kortbus
ZR4M
ZR4M stands for Zremesh for Maya. It tries to facilitate the retopology of garments by providing visual feedback and an efficient integration of Zremesh.