anuos123's repositories

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BrushNet

The official implementation of paper "BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion"

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dayu_widgets

UI components library for PySide

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grok-1

Grok open release

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ImGuiHydraEditor

ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.

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langflow

⛓️ Langflow is a UI for LangChain, designed with react-flow to provide an effortless way to experiment and prototype flows.

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maya-glTF

glTF 2.0 exporter for Autodesk Maya

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maya_expressionCollision

Create collision detection using expression node.

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MayaToonOutlineShader

Realtime Toon Shader for Maya Hardware 2.0 Renderer

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Memory-Blog

This is a personal blogging platform built with React, TypeScript, and Spring Boot.

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MihiroToolbox

真寻工具箱(MihiroToolbox)是一个基于PyQt-FluentUI开发的FFmpeg图形化界面程序,为FFmpeg提供一个简洁易用的 GUI,方便用户处理音视频。

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nxt_editor

The visual node editor for nxt, a python layering and sequential execution tool for animation and VFX

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perseus

Maya C++ Plugins

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PIFu

This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"

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PyQt

PyQt Examples(PyQt各种测试和例子) PyQt4 PyQt5

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PyQt-Frameless-Window

A cross-platform frameless window based on pyqt5, support Win32, Linux and macOS.

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QT-material-widgets

🎨 基于Qt小部件的实现 | Qt widgets-based implementation of the Material Design specification.😊

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roop

one-click face swap

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RWKV-Runner

A RWKV management and startup tool, full automation, only 8MB. And provides an interface compatible with the OpenAI API. RWKV is a large language model that is fully open source and available for commercial use.

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ShootingMechanics

Complete FPS shooting mechanics for godot

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skeleposer-1

It's like Shape Editor in Maya but works with skeletons (transforms).

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SUPIR

SUPIR aims at developing Practical Algorithms for Photo-Realistic Image Restoration In the Wild

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tlRender

tlRender is an open source library for building playback and review applications for visual effects, film, and animation.

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unreal_python_recipe_book

A Recipe Book on ways to use Python in Unreal Engine 5 written by Brian Kortbus

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ZR4M

ZR4M stands for Zremesh for Maya. It tries to facilitate the retopology of garments by providing visual feedback and an efficient integration of Zremesh.

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