antvis/g-device-api Issues
WGSL Vertex Shader 中支持纹理采样
Updated 1WebGPU 支持生成 mipmap
Updated 1支持压缩纹理读取
Updated 3WebGL2 异步读取纹理数据速度很慢
Updated 1skipBlit 有问题
Closed 1WebGPU 嵌套 RenderPass 时报错
Closed 1支持 polygonOffset
Closed 2WebGL 多次应用 stencil 出错
Closed 1WebGL 下 antialias 传 true 报错
Closed 3Compiler 转换 GLSL 440 时需要考虑 ifdef
Closed 1setImageData 需要指定 bytesPerRow
Closed 1支持 Shader Defines
Updated 1在 WebGPU 中支持 drawIndirect
Closed 1stencilFuncSeparate 需要支持 mask 配置
Closed 1WebGPU 下渲染到纹理后无法使用
Closed 2WebGPU 440 转译 layout uniform 有误
Closed 1setImageData 报错
Closed 3WebGL2 支持 renderPass 嵌套
Closed 1WebGL2 使用多张纹理无效
Closed 1需要兼容 windows 下换行符
Closed 1支持 multiple draw buffers
Closed