WebGPU bindings 支持 storage texture
xiaoiver opened this issue · comments
texture-storage 可以无需采样器,直接访问像素。
例如在 Compute Shader 中可以直接写:https://webgpu.github.io/webgpu-samples/samples/imageBlur#./blur.wgsl
@group(1) @binding(2) var outputTex : texture_storage_2d<rgba8unorm, write>;
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Title: WebGPU bindings support storage texture
texture-storage allows direct access to pixels without a sampler.
For example, you can write directly in Compute Shader: https://webgpu.github.io/webgpu-samples/samples/imageBlur#./blur.wgsl
@group(1) @binding(2) var outputTex : texture_storage_2d<rgba8unorm, write>;
TextureUsage 需要增加 STORAGE
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TextureUsage needs to add STORAGE