antoinefortin / DeepSteakTheGame

A Game about DeepSteak

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Deep Steak The Game - A place to chill it down

Steak Format: Alt Text

Hello

This is where we can prototype and explore new ideas, about how video games and data can talk together. It's not a game, it's an experience that drives the mindset of development. From GPU-CPU communications, to mesh encoding, to screen space shaders effects, I honestly do not give a -ick, it's all about crazy code and a place where I can go crazy on shaders!

URP DX

Based on Unity URP, to inject passes, cut and paste pipelone source and inject command buffer in C#.

Repo nomenclature

Ressource Infos
/src All the root code, place your hardware jam in here
/Steak A sandbox, not tracked from local usage
/UnitySolution A drag and drop Unity Solution
/STeakers A plug and play solution to test Steak driven shaders(DirectX and HLSL)

Usage

Drag and drop /UnitySolution to an existing URP project. Everything will should be ready to go...à= if not !: Make sure to delete all CachedPackages and make the URP package in /UnitySolution/Packages (include ShaderGraph, it won't build if you leave if it CachedPackages 🤷)

If bug:

  • Delete .packagelock
  • Close Unity and delete CachedLibs and delete .packagelock in your local package

For Xbox, PS and PC

The code is not meant to be platform specific. Just fork it and have fun 😍

Pipeline stuff

DX12 for RT stuff otherwise, fuck around the pipeline as you want.

About

A Game about DeepSteak