andrewnakas / OpenBrushVR

Unity VR & AR Painting in 3d space for the Vive and Tango and ARKit

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OpenBrushVR

Open Brush is a 3d vr/ar painting app for Vive, Tango and Iphones

VRPainting

It's still in beta stages, but is coming a long nicly and there is a clear path to shipping this to prodction for the fall.

Check some videos here. https://www.youtube.com/watch?v=c9VckGHj8uQ https://www.youtube.com/watch?v=bMpBnJkgIkg

Installation instructions: Tango and Vive should build by just switching to the required platform and running.

IOS: make sure to enable application uses itunes file sharing in xcode to allow for obj exporting.

ToDo: Fix openvr switching to vr supported mode constantly. Add in transform Scalling Add in project saving/loading Daydream/gearvr versions. Updated UI/scene files clean up. Multiplayer connections.

Here are links to the prior projects I was able to build off of. Many thanks to the people who are pushing the open vr scene forward.

Fuseman - Tilt Brush MVP https://www.youtube.com/watch?v=eMJATZI0A7c

Leap Motion - Cylinder Brush https://developer.leapmotion.com/libraries/493

Judah4 - Color Picker https://github.com/judah4/HSV-Color-Picker-Unity

Wacki - Input Module http://wacki.me/blog/2016/06/vr-gui-input-module-for-unity-htc-vive/

Defaxer - Vertex Color Standard Shader http://forum.unity3d.com/threads/standard-shader-with-vertex-colors.316529/

The MIT License (MIT)

Copyright (c) Andrew Nakas 2016

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Unity VR & AR Painting in 3d space for the Vive and Tango and ARKit


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