andrew-raphael-lukasik / ECSLineRenderer

line renderer for Unity.Entities tech stack

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[System.Obsolete( "replace with https://github.com/andrew-raphael-lukasik/Segments" )]

ECSLineRenderer

Line renderer for Unity.Entities tech stack. Heavily modified fork of https://github.com/5argon/ECSLineRenderer.

requirements

  • for built-in shader:
"com.unity.render-pipelines.universal": "9.0.0-preview.55"

note: you can override dafault shader/material with your own.

samples

  • mesh wireframe (runtime)

  • drawing mesh bounding boxes (runtime)

installation Unity 2020.x

Add this line in manifest.json / dependencies:

"com.andrewraphaellukasik.ecslinerenderer": "https://github.com/andrew-raphael-lukasik/ECSLineRenderer.git#upm",

Or via Package Manager / Add package from git URL:

https://github.com/andrew-raphael-lukasik/ECSLineRenderer.git#upm

About

line renderer for Unity.Entities tech stack

License:MIT License


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