Andrew Raphael Lukasik's repositories
NativeGrid
Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.
RawTextureDataProcessingExamples
Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.
CacheStrings
Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.
UWolframAlpha
WolframAlpha inside Unity
ECSLineRenderer
line renderer for Unity.Entities tech stack
UnityLogFileReader
Windows app to make reading Unity *.log files easier on your eyes and brains.
Prefab-System
`com.unity.entities 1.0`-compatible way to find (lookup) prefab entities
basic-science
Structures and syntax to help with scientific calculations
Unity-URP-atmospheric-fog
Unity URP AtmosphericFog
com.unity.immediate-window
The Immediate Window provides a way to rapidly edit and debug code. It is not a full development environment, instead it is to be used for API discovery and rapid prototyping.
Unity.Mathematics.Explicit
Intermediary types that implicitly cast ONLY to/from strict equivalents; no more surprise <int> to <float4> implicit casts
draw_conic_sections
how to draw conic sections in Unity
5argon-ECSLineRenderer
ECS approach to render a line.
daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
dfunity-mods
repository for daggerfall-unity mods
goap_sploreg
Goal Oriented Action Planning AI in Unity
IOPaths
Utility structures to help working with file paths in Unity
open-project-1
Unity Open Project #1: Action-adventure
Tessellation
A Tessellation and Triplanar terrain shader for planetary terrain
unity-asm-explorer-package
A fun little package for Unity that provides a rudimentary webinterface to explore your types and look at the assembly code generated by the JIT compiler, plus a sampling profiler