Andrew Raphael Lukasik (andrew-raphael-lukasik)

andrew-raphael-lukasik

Geek Repo

Location:Warsaw

Home Page:gist.github.com/andrew-raphael-lukasik

Twitter:@andrewlukasik

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Organizations
github-beta
NVIDIAGameWorks

Andrew Raphael Lukasik's repositories

NativeGrid

Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.

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RawTextureDataProcessingExamples

Tutorial by example. Processing RawTextureData native array formats was not documented anywhere deep enough.

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Segments

Line renderer for DOTS tech stack.

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CacheStrings

Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.

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UWolframAlpha

WolframAlpha inside Unity

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ECSLineRenderer

line renderer for Unity.Entities tech stack

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BFN

Structure to help you store, represent and operate on very big numbers in Unity.

UnityLogFileReader

Windows app to make reading Unity *.log files easier on your eyes and brains.

Prefab-System

`com.unity.entities 1.0`-compatible way to find (lookup) prefab entities

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basic-science

Structures and syntax to help with scientific calculations

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Unity-URP-atmospheric-fog

Unity URP AtmosphericFog

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com.unity.immediate-window

The Immediate Window provides a way to rapidly edit and debug code. It is not a full development environment, instead it is to be used for API discovery and rapid prototyping.

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Unity.Mathematics.Explicit

Intermediary types that implicitly cast ONLY to/from strict equivalents; no more surprise <int> to <float4> implicit casts

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draw_conic_sections

how to draw conic sections in Unity

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ECSCombat

A space battle simulation, based around Unity ECS framework

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5argon-ECSLineRenderer

ECS approach to render a line.

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daggerfall-unity

Open source recreation of Daggerfall in the Unity engine

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dfunity-mods

repository for daggerfall-unity mods

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goap_sploreg

Goal Oriented Action Planning AI in Unity

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IOPaths

Utility structures to help working with file paths in Unity

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open-project-1

Unity Open Project #1: Action-adventure

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Tessellation

A Tessellation and Triplanar terrain shader for planetary terrain

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unity-asm-explorer-package

A fun little package for Unity that provides a rudimentary webinterface to explore your types and look at the assembly code generated by the JIT compiler, plus a sampling profiler

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