Mario Wille (AmrodSeregon)

AmrodSeregon

Geek Repo

Company:Technical University of Munich (TUM)

Location:Munich, Germany

Home Page:https://www.cs.cit.tum.de/en/sccs/people/mario-wille/

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Mario Wille's starred repositories

DeepLearningExamples

State-of-the-Art Deep Learning scripts organized by models - easy to train and deploy with reproducible accuracy and performance on enterprise-grade infrastructure.

Language:Jupyter NotebookStargazers:12791Issues:296Issues:819

awesome-modern-cpp

A collection of resources on modern C++

algorithms

Bug-tracking for Jeff's algorithms book, notes, etc.

cppbestpractices

Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.

cnn-explainer

Learning Convolutional Neural Networks with Interactive Visualization.

Language:JavaScriptLicense:MITStargazers:7525Issues:163Issues:46

cuda-samples

Samples for CUDA Developers which demonstrates features in CUDA Toolkit

Language:CLicense:NOASSERTIONStargazers:5568Issues:115Issues:214

nalgebra

Linear algebra library for Rust.

Language:RustLicense:Apache-2.0Stargazers:3792Issues:52Issues:693

CLI11

CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.

Language:C++License:NOASSERTIONStargazers:3154Issues:41Issues:430

PhysX

NVIDIA PhysX SDK

Language:C++License:NOASSERTIONStargazers:3098Issues:144Issues:596

nphysics

2 and 3-dimensional rigid body physics engine for Rust.

Language:RustLicense:Apache-2.0Stargazers:1620Issues:58Issues:137

LLFF

Code release for Local Light Field Fusion at SIGGRAPH 2019

Language:C++License:GPL-3.0Stargazers:1487Issues:46Issues:75

eventpp

Event Dispatcher and callback list for C++

Language:C++License:NOASSERTIONStargazers:1257Issues:54Issues:58

Hoard

The Hoard Memory Allocator: A Fast, Scalable, and Memory-efficient Malloc for Linux, Windows, and Mac.

Language:C++License:Apache-2.0Stargazers:1067Issues:63Issues:60

ncollide

2 and 3-dimensional collision detection library in Rust.

Language:RustLicense:Apache-2.0Stargazers:918Issues:23Issues:187

nori

Nori: an educational ray tracer

GridFluidSim3D

A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"

Language:C++License:ZlibStargazers:769Issues:52Issues:18

GettingStartedWithRTXRayTracing

Getting Started with RTX Ray Tracing

Language:C++License:BSD-3-ClauseStargazers:638Issues:55Issues:13

STX

C++17 & C++ 20 error-handling and utility extensions.

Language:C++License:MITStargazers:627Issues:16Issues:33

limonEngine

3D FPS game engine with full dynamic lighting and shadows

Language:C++License:LGPL-3.0Stargazers:575Issues:28Issues:114

Yave

Yet Another Vulkan Engine

Language:C++License:MITStargazers:465Issues:23Issues:14

hardware_introduction

What scientific programmers must know about CPUs and RAM to write fast code.

DieHard

DieHard: An error-resistant memory allocator for Windows, Linux, and Mac OS X

Language:CLicense:GPL-2.0Stargazers:391Issues:14Issues:10

Heap-Layers

Heap Layers: An Extensible Memory Allocation Infrastructure

Language:C++License:Apache-2.0Stargazers:375Issues:20Issues:8

Deep-Flow-Prediction

A framework for fluid flow (Reynolds-averaged Navier Stokes) predictions with deep learning

Language:C++License:Apache-2.0Stargazers:271Issues:26Issues:12
Language:C++License:GPL-3.0Stargazers:263Issues:12Issues:2

array

C++ multidimensional arrays in the spirit of the STL

Language:C++License:Apache-2.0Stargazers:192Issues:9Issues:52

Flux

A real-time physically based rendering engine written in C++ and OpenGL

Language:C++License:GPL-3.0Stargazers:180Issues:10Issues:18

numerical_exercises

An introduction to numerical methods for astrophysical hydrodynamics

Language:TeXLicense:NOASSERTIONStargazers:172Issues:23Issues:5

FLIPViscosity3D

A basic free-surface liquid FLIP fluid simulator with viscosity

Language:C++License:MITStargazers:126Issues:13Issues:2

Yune

GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")

Language:C++License:GPL-3.0Stargazers:69Issues:4Issues:0