Alexandre Larouche's starred repositories
ebpf-for-windows
eBPF implementation that runs on top of Windows
the-mirror
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
rive-renderer
Downstream repo for Rive renderer
amdgpu_top
Tool to display AMDGPU usage
WebGPU-Cpp
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
gprofiler-performance-studio
The local version of the backend and UI for the gProfiler agent, featuring advanced flamegraph analysis tools. For the also free cloud version, please see https://profiler.granulate.io
libautoupdate
Cross-platform C library that enables your application to auto-update itself in place.
network_synchronizer
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
web_gpu_app
A WebGpu application skeleton for native and WASM with ImGui support