Yue Zhang's starred repositories
Mesh2Volume
Tools for converting mesh to signed distance field volume (Mesh2SDF)
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
VulkanDemos
Vulkan demos and tutorials.
vulkan-guide
Introductory guide to vulkan.
MachineLearningNotes
My personal notes
Vulkan-Samples
One stop solution for all Vulkan samples
Vulkan-Guide
One stop shop for getting started with the Vulkan API
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
awesome-vulkan
Awesome Vulkan ecosystem
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
weeker_raytracer
ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend
nerf-pytorch
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Optix7Sandbox
Optix7 experiments
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
Coursera-ML-AndrewNg-Notes
吴恩达老师的机器学习课程个人笔记