Yue Zhang's starred repositories

slang

Making it easier to work with shaders

Language:C++License:MITStargazers:1827Issues:0Issues:0

D3D11On12

The Direct3D11-On-12 mapping layer

Language:C++License:MITStargazers:267Issues:0Issues:0

VulkanTools

Tools to aid in Vulkan development

Language:C++License:NOASSERTIONStargazers:655Issues:0Issues:0

windows-driver-docs-ddi

The official Windows Driver Kit DDI reference documentation sources

License:CC-BY-4.0Stargazers:245Issues:0Issues:0

GRSD3D12Sample

Gamebaby Rock Sun's D3D12 C-Style Sample for beginner

Language:C++License:MITStargazers:229Issues:0Issues:0

d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

Language:C++Stargazers:1481Issues:0Issues:0
Language:C++Stargazers:53Issues:0Issues:0

LeetCode-Questions-CompanyWise

Contains Company Wise Questions sorted based on Frequency and all time

Stargazers:6152Issues:0Issues:0

vulkan-diagrams

Diagrams showing relationships between Vulkan objects and how they're used.

License:MITStargazers:870Issues:0Issues:0

Granite-MicroSamples

Micro-samples for Granite to read along with my blog post: http://themaister.net/blog/2019/04/14/a-tour-of-granites-vulkan-backend-part-1/

Language:C++Stargazers:19Issues:0Issues:0

EzRT

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

Language:C++Stargazers:233Issues:0Issues:0

Book-Mathematical-Foundation-of-Reinforcement-Learning

This is the homepage of a new book entitled "Mathematical Foundations of Reinforcement Learning."

Language:MATLABStargazers:2664Issues:0Issues:0

flow

🔮 A GPU-based progressive path tracer written in Vulkan.

Language:C++Stargazers:158Issues:0Issues:0

cyCodeBase

An open source programming resource intended for graphics programmers.

Language:C++License:MITStargazers:271Issues:0Issues:0

annotated_deep_learning_paper_implementations

🧑‍🏫 60 Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠

Language:PythonLicense:MITStargazers:52382Issues:0Issues:0

Turbo

Turbo is rendering engine base Vulkan

Language:C++License:MITStargazers:97Issues:0Issues:0

vk_raytracing_tutorial_NV

Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing

Language:C++License:Apache-2.0Stargazers:158Issues:0Issues:0

IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

Language:C++License:Apache-2.0Stargazers:1283Issues:0Issues:0

OptiX-Path-Tracer

OptiX Path Tracer

Language:C++License:Apache-2.0Stargazers:88Issues:0Issues:0

Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

Language:C++License:MITStargazers:930Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17450Issues:0Issues:0
Language:PythonLicense:BSD-3-ClauseStargazers:287Issues:0Issues:0

vulkan

A Vulkan Render Engine

Language:C++License:GPL-3.0Stargazers:55Issues:0Issues:0
Stargazers:2Issues:0Issues:0

CppTemplateTutorial

中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)

Language:C++Stargazers:9364Issues:0Issues:0

games106

现代图形绘制流水线原理与实践,作业框架。

Language:C++License:MITStargazers:314Issues:0Issues:0

Mesh2Volume

Tools for converting mesh to signed distance field volume (Mesh2SDF)

Language:C++Stargazers:50Issues:0Issues:0

Bonxai

Fast, hierarchical, sparse Voxel Grid

Language:C++License:MPL-2.0Stargazers:630Issues:0Issues:0

vk_mini_path_tracer

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

Language:C++License:Apache-2.0Stargazers:1100Issues:0Issues:0

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:10032Issues:0Issues:0