akavasis's repositories
akari_render
High Performance CPU/GPU Physically Based Renderer
awesome-compose
Awesome Docker Compose samples
caldera
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
docker-apim
Docker and Docker Compose resources for WSO2 API Manager
docker-nexus3
Dockerized version of Nexus Repo Manager 3
docker-nginx
Official NGINX Dockerfiles
docker-nginx-unprivileged
Unprivileged NGINX Dockerfiles
Echo
Photorealistic offline renderer in pure C# with minimal dependencies
gatling
A Hydra-enabled GPU path tracer that supports MaterialX.
geogram
a programming library with geometric algorithms
GPU-Pathtracer
GPU Pathtracer from scratch in C++/CUDA
GPU-Puzzles
Solve puzzles. Learn CUDA.
lajolla_public
UCSD CSE 272 renderer
LuisaRender
High-Performance Multiple-Backend Renderer Based on LuisaCompute
MKL.NET
A simple cross platform .NET API for Intel MKL
mvn-example
An example for how to run a java application on the command line with maven
nginx-container
Nginx high-performance HTTP server and reverse proxy container images based on Red Hat Software Collections and intended for OpenShift and general usage. Users can choose between Red Hat Enterprise Linux, Fedora, and CentOS based images.
nvbench
CUDA Kernel Benchmarking Library
opencl-intercept-layer
Intercept Layer for Debugging and Analyzing OpenCL Applications
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
raytracing-from-the-ground-up
This project aims to finish the source code examples of the book Ray Tracing from the Ground Up.
RaytracingInOneWeekend
Implementation of the Peter Shirley's book in .NETCore CSharp
samples
Samples for ASP.NET Core
tev
High dynamic range (HDR) image comparison tool for graphics people. With an emphasis on OpenEXR images.
TornadoVM-Ray-Tracer
A real-time ray tracer in Java, accelerated on heterogeneous hardware using TornadoVM
TraceSharp
Very simplistic C# path tracer to demonstrate my software engineering skills.
VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7