Andrew Han (ahSOLO)

ahSOLO

Geek Repo

Location:Vancouver, BC, Canada

Home Page:https://www.linkedin.com/in/andrew-han-2018/

Twitter:@ahSOLO4

Github PK Tool:Github PK Tool

Andrew Han's starred repositories

react-native-global-props

A simple javascript implementation to add custom, default props to react-native components.

Language:JavaScriptLicense:MITStargazers:350Issues:0Issues:0

react-native-fast-shadow

Fast and high quality Android shadows for React Native

Language:JavaLicense:MITStargazers:469Issues:0Issues:0

BleWinrtDll

BLE for Unity 3d in Windows without UWP.

Language:C#License:WTFPLStargazers:166Issues:0Issues:0
Language:TypeScriptStargazers:1Issues:0Issues:0

UnityTextureRgbPacker

A Unity Texture Packer for packing 1 to 4 different (converted to grayscale) textures in the RGB(A) channels of another texture.

Language:C#License:MITStargazers:13Issues:0Issues:0

material-design-icons

Material Design icons by Google (Material Symbols)

License:Apache-2.0Stargazers:50229Issues:0Issues:0

unity-object-pool

An elegant object pool and manager implementation for Unity

Language:C#Stargazers:277Issues:0Issues:0

tips

Tips and Tricks

Stargazers:4Issues:0Issues:0

unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

Language:C#License:MITStargazers:659Issues:0Issues:0

smo-shaders

A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.

Language:ShaderLabLicense:MITStargazers:202Issues:0Issues:0

UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

Language:C#Stargazers:2020Issues:0Issues:0

URP_BlitRenderFeature

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

Language:C#License:MITStargazers:562Issues:0Issues:0

pyspellchecker

Pure Python Spell Checking http://pyspellchecker.readthedocs.io/en/latest/

Language:PythonLicense:MITStargazers:690Issues:0Issues:0

Game-Development-Patterns-with-Unity-2021-Second-Edition

Game Development Patterns with Unity 2021 - Second Edition, published by Packt

Language:C#License:MITStargazers:164Issues:0Issues:0

Unity-2021-Shaders-and-Effects-Cookbook-Fourth-Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition, published by Packt

Language:C#License:MITStargazers:131Issues:0Issues:0

Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition

Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt

Language:C#License:MITStargazers:186Issues:0Issues:0

ShaderlabVS

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

Language:C#License:MITStargazers:975Issues:0Issues:0

Shader-Unity-Support

Extension for Visual Studio for editing Unity shaders

Language:HTMLLicense:NOASSERTIONStargazers:18Issues:0Issues:0

UnityCsReference

Unity C# reference source code.

Language:C#License:NOASSERTIONStargazers:11614Issues:0Issues:0

Mathfs

Expanded Math Functionality for Unity

Language:C#License:MITStargazers:2402Issues:0Issues:0

Multi-Scene-workflow

A demo on how to manage multiple scenes

Language:C#Stargazers:63Issues:0Issues:0

immer

Create the next immutable state by mutating the current one

Language:JavaScriptLicense:MITStargazers:27342Issues:0Issues:0

unity-atoms

⚛️ Tiny modular pieces utilizing the power of Scriptable Objects

Language:C#License:MITStargazers:1191Issues:0Issues:0

Wern-Fullstack-Template

React, Next.js, MaterialUI, Styled-Components, TypeGraphQL, URQL, ApolloServer (express), TypeORM, PostgreSQL, Node.js, TypeScript

Language:TypeScriptLicense:MITStargazers:178Issues:0Issues:0

phrase-at-scale

Detect common phrases in large amounts of text using a data-driven approach. Size of discovered phrases can be arbitrary. Can be used in languages other than English

Language:PythonStargazers:125Issues:0Issues:0

Legal-Text-Analytics

A list of selected resources, methods, and tools dedicated to Legal Text Analytics.

License:CC-BY-SA-4.0Stargazers:588Issues:0Issues:0

predictable

A contenteditable text editor with predictive typeahead, similar to Gmail's Smart Compose feature.

Language:JavaScriptStargazers:82Issues:0Issues:0

ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Language:C#License:MITStargazers:949Issues:0Issues:0

Unity-ScriptableObjects-Game-Events-

Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity

Language:C#License:GPL-3.0Stargazers:147Issues:0Issues:0

Unity-Programming-Patterns

Implementations of programming design patterns in Unity with examples in C# when to use them.

Language:C#License:MITStargazers:1869Issues:0Issues:0