Andrew Han's starred repositories
react-native-global-props
A simple javascript implementation to add custom, default props to react-native components.
react-native-fast-shadow
Fast and high quality Android shadows for React Native
BleWinrtDll
BLE for Unity 3d in Windows without UWP.
UnityTextureRgbPacker
A Unity Texture Packer for packing 1 to 4 different (converted to grayscale) textures in the RGB(A) channels of another texture.
material-design-icons
Material Design icons by Google (Material Symbols)
unity-object-pool
An elegant object pool and manager implementation for Unity
unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
pyspellchecker
Pure Python Spell Checking http://pyspellchecker.readthedocs.io/en/latest/
Game-Development-Patterns-with-Unity-2021-Second-Edition
Game Development Patterns with Unity 2021 - Second Edition, published by Packt
Unity-2021-Shaders-and-Effects-Cookbook-Fourth-Edition
Unity 2021 Shaders and Effects Cookbook - Fourth Edition, published by Packt
Unity-2018-Shaders-and-Effects-Cookbook-Third-Edition
Unity 2018 Shaders and Effects Cookbook Third Edition, published by Packt
ShaderlabVS
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
Shader-Unity-Support
Extension for Visual Studio for editing Unity shaders
UnityCsReference
Unity C# reference source code.
Multi-Scene-workflow
A demo on how to manage multiple scenes
unity-atoms
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
Wern-Fullstack-Template
React, Next.js, MaterialUI, Styled-Components, TypeGraphQL, URQL, ApolloServer (express), TypeORM, PostgreSQL, Node.js, TypeScript
phrase-at-scale
Detect common phrases in large amounts of text using a data-driven approach. Size of discovered phrases can be arbitrary. Can be used in languages other than English
Legal-Text-Analytics
A list of selected resources, methods, and tools dedicated to Legal Text Analytics.
predictable
A contenteditable text editor with predictive typeahead, similar to Gmail's Smart Compose feature.
ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Unity-ScriptableObjects-Game-Events-
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.