Kai Yan (aceyan)

aceyan

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Kai Yan's starred repositories

Carrot

(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.

Language:C++License:MITStargazers:45Issues:0Issues:0

Shadeup

A language for WebGPU that makes writing shaders easier

Language:JavaScriptStargazers:128Issues:0Issues:0

awesome-free-chatgpt

🆓免费的 ChatGPT 镜像网站列表,持续更新。List of free ChatGPT mirror sites, continuously updated.

Language:PythonLicense:MITStargazers:17257Issues:0Issues:0

Learning-Vulkan

Code repository for Learning Vulkan, published by Packt

Language:C++License:MITStargazers:217Issues:0Issues:0

bookshelf

:books: books

License:GPL-3.0Stargazers:378Issues:0Issues:0

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:10013Issues:0Issues:0

vulkan-cpp-demo

vulkan framework demo

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OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

Language:C++License:Apache-2.0Stargazers:392Issues:0Issues:0

rasterizer

A state-of-the-art software occlusion culling system

Language:C++Stargazers:236Issues:0Issues:0

HowToLiveLonger

程序员延寿指南 | A programmer's guide to live longer

License:UnlicenseStargazers:29573Issues:0Issues:0

precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

Language:C++License:MITStargazers:5687Issues:0Issues:0

CustomMeshComponent

The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

Language:C++License:MITStargazers:163Issues:0Issues:0

CPP-Templates-2nd--

《C++ Templates 第二版》中文翻译,和原书排版一致,第一部分(1至11章)以及第18,19,20,21、22、23、24、25章已完成,其余内容逐步更新中。 个人爱好,发现错误请指正

Language:C++Stargazers:2390Issues:0Issues:0

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

Language:HTMLLicense:MITStargazers:3458Issues:0Issues:0

cats-blender-plugin

:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more

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sluaunreal

lua dev plugin for unreal engine 4 or 5

Language:C++License:NOASSERTIONStargazers:1725Issues:0Issues:0

EffectiveModernCppChinese

《Effective Modern C++》- 完成翻译

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UE4RenderDocPlugin

A plugin that adds easy access to Renderdoc inside UE4

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

Language:C++License:CC-BY-SA-4.0Stargazers:3080Issues:0Issues:0

Unity3D_PBR_Path_Tracer

Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.

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ILearnVulkanFromScratch-CN

Gitbook repo hosting

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Unity-GPU-Boids

GPU powered boids with multiple implementations

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UE4_SortingComputeShader

A compute shader plugin that is capable of sorting positional data in parallel directly on the GPU.

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gibber

An audiovisual live coding environment for the browser

Language:JavaScriptLicense:MITStargazers:903Issues:0Issues:0

UnrealEngineShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

Language:C++License:MITStargazers:867Issues:0Issues:0

Hazel

Hazel Engine

Language:C++License:Apache-2.0Stargazers:11470Issues:0Issues:0

game-programmer

A Study Path for Game Programmer

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KeepFly

To learn unity3D through this game which copy from flappy bird.

Language:C#License:MITStargazers:3Issues:0Issues:0