Giters
aardvarkxr
/
aardvark
A platform for AR in VR
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Geek Repo
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Stargazers:
182
Watchers:
21
Issues:
135
Forks:
19
aardvarkxr/aardvark Issues
Good first issue?
Closed
3 years ago
AvLine needs to obey visibility
Updated
3 years ago
iFrames on a panel do not receive input
Updated
3 years ago
Comments count
2
Request: Options to make it less intrusive when not used directly
Updated
3 years ago
Comments count
2
Aardvark is unresponsive when an asset isn't able to be loaded
Closed
3 years ago
Comments count
3
In Steam, 'Exit Game' doesn't close Aardvark
Closed
3 years ago
Comments count
3
Aardvark and its gadgets "crash" and become unresponsive
Closed
3 years ago
Comments count
2
Difficulty targeting things when they're at a distance
Updated
3 years ago
When switching between a scene app that is in seated mode, and standing mode gadgets move around.
Updated
4 years ago
Grabbing latches the transform when the grabber first intersects the grabbable instead of when the button is pressed
Closed
4 years ago
Trigger for right hand does not interact with steam when Aardvark is on.
Closed
4 years ago
Comments count
2
Can't trigger palette on original VIVE
Closed
4 years ago
Comments count
3
Networked Universii with initInfo that contain remote gadgets spawned too close to the start of a rooms gadget break in a way that causes the remote gadgets to terminate
Closed
4 years ago
Comments count
1
Skinned animated mesh doesn't load or display properly
Closed
4 years ago
Comments count
2
An easy way to auto launch a gadget when the url is visited [Feature]
Updated
4 years ago
Comments count
5
Gadget head position/rotation-tracking does not feel stable/lags behind base App
Updated
4 years ago
Comments count
3
Hitbox on hand mirror tool is off
Updated
4 years ago
Comments count
1
triggerRegrab() is useful but hard to use
Updated
4 years ago
XR Seattle Podcast
Closed
4 years ago
Comments count
1
Suggestion: Let an AvPanel be projected on any arbitrary mesh that has UV coordinates
Closed
4 years ago
Comments count
2
Gadget grabbable takes priority over gadget scanner
Updated
4 years ago
Comments count
1
Linux Support
Updated
4 years ago
Comments count
1
OpenXR support
Updated
4 years ago
Suggestion: Hide Aardvark overlay when the SteamVR dashboard is up
Closed
4 years ago
avrenderer D3D11 device creation fails when Direct3D 11 debug layer is not installed
Closed
4 years ago
Aardvark appears to launch, but silently fail
Closed
4 years ago
Comments count
2
Rename avrenderer.exe to aardvark.exe
Closed
4 years ago
Comments count
1
When distance interacting, the cursor on the 2d plane doesn't line up with the ray
Closed
4 years ago
Comments count
2
tsconfig.json should have strict: true
Updated
4 years ago
Desktop gadgets need mouse input
Updated
4 years ago
Comments count
1
avrenderer.exe crashes without output when executed
Closed
4 years ago
Comments count
2
existing gadgets dont show up in init universe
Closed
4 years ago
Comments count
4
DefaultLanding when loaded in a browser claims it cannot find the manifest file
Closed
4 years ago
Comments count
4
Messagebox formatting needs work
Updated
4 years ago
No easy way to install or delete gadgets from the web
Closed
4 years ago
Comments count
5
Icon rotations are wrong
Updated
4 years ago
Starting a grabbable gadget any way other than a gadget seed ends in tears
Updated
4 years ago
GLB's don't show up for gadgets favorited
Closed
4 years ago
Comments count
5
Panels should adjust their volumes to the part of the page that has actual content in it
Updated
4 years ago
Keyboard input
Updated
4 years ago
Resizing gadgets
Updated
4 years ago
cors parsing isn't working for menu gadget
Closed
4 years ago
Comments count
3
Force Grab
Closed
4 years ago
Comments count
1
There's no way to destroy a gadget
Closed
4 years ago
Comments count
1
The gadget menu doesn't start out attached to your body
Closed
4 years ago
Comments count
1
AvStandardGrabbable fails with model path relative to gadget
Closed
4 years ago
Containers on hands don't work
Closed
4 years ago
Newly created gadgets don't count as "grabbed"
Closed
4 years ago
New gadgets get the wrong transform if the gadget menu is closed before the gadget is dropped
Closed
4 years ago
aardvark-create results in a project that doesn't work with strict typescript
Updated
4 years ago
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