Ricardo Heath's starred repositories
refined-github
:octocat: Browser extension that simplifies the GitHub interface and adds useful features
PowerDeleteSuite
Power Delete Suite for Reddit
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
godot-open-rts
Open Source RTS game made in Godot 4
starship-olympics
A fast-paced local party game with starships that battle in a 2d top-down arena
godot_debug_draw_3d
Draw 3D debug graphics and 2D overlays with this add-on.
VFX-sketchbook-Godot-4.x
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
HardReferenceFinder
A free, open-source Unreal Engine editor plugin for identifying hard references in a blueprint graph.
godot-text_effects
Some RichTextLabel effects for use in the Godot game engine.
godot-rapier-2d
Godot Rapier 2D – C++ Godot GDExtension that integrates the Rapier 2D physics engine
Godot-Navigation-Lite
Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes.
OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
network_synchronizer
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
sand-slide
Fast falling sand game made within Godot and utilizing beta GDExtension features
libcolony
LibColony is a C++ (and JavaScript) library for task sheduling, perfect for colony simulation games like Rimworld or Dwarf Fortress. LibColony reduces the need for micromanagement, increases autonomy of colonists and prevents spirals of death. As a result the player can focus on planning rather than firefighting.
obsidian-discord-share
This plugin allows you to share your Obsidian Vault content to Discord using discord.js.
godot-pixel-destruction
Pixel-perfect sprite and collision destruction in Godot game engine.
Purpose-System
The repository represents my initial logical framework for an video game AI behavior selection system.
godot-ecs-fps
Demo project showcasing a Godot FPS controller implemented using an ECS architecture
GASProjectTemplate
Taking the GameplayAbilitySystem and GASDocumentation to learn and create my own version