MilosLukic/Godot-Navigation-Lite Issues
cross NavMeshes find_path()
UpdatedBake navmesh doesn't do anything
Updated 3Android compability?
UpdatedBuild for IOS?
Closed 1find_path returns wrong path
Updated 5Can't bake
Updated 5
Godot plug&play implementation of detour. It allows user to have multiple navigation meshes, fast cached obstacles, and realtime navmesh changes.