A tiny game I made using raylib, C++. and I wrote a bunch of GLSL Shaders to give the game a "Tooney" look. Due to no renderpasses in Raylib, I had to manually change the shader of a material. It was tedious. but Macros made it a bit easier.
A tiny game I made using raylib, C++
A tiny game I made using raylib, C++. and I wrote a bunch of GLSL Shaders to give the game a "Tooney" look. Due to no renderpasses in Raylib, I had to manually change the shader of a material. It was tedious. but Macros made it a bit easier.
A tiny game I made using raylib, C++
MIT License