An attempt at converting X-Ray 1.0 engine (SoC) to PBR(ish).
- SSAO (Crytek) or Raymarched AO
- Stochastic Screen Space Reflection
- Screen Space SubSurface Scattering
- Temporal AA
- Motion Vector (Camera Only)
- Contact Shadows
- Tonemap (ACES or Hable)
- MANY :) !
- Temporal AA ghosting with moving objects
- Depth issues when camera intersect walls or collide with invisible trigger objects
Add -sjitter and -temporalaa to your "XR_3DA.exe" shortcut to enable soft shadows and temporalAA.