Xerxes1138 / X-Ray-PBR

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

X-Ray PBR

An attempt at converting X-Ray 1.0 engine (SoC) to PBR(ish).

FEATURES

  • SSAO (Crytek) or Raymarched AO
  • Stochastic Screen Space Reflection
  • Screen Space SubSurface Scattering
  • Temporal AA
  • Motion Vector (Camera Only)
  • Contact Shadows
  • Tonemap (ACES or Hable)

KNOWN ISSUES

  • MANY :) !
  • Temporal AA ghosting with moving objects
  • Depth issues when camera intersect walls or collide with invisible trigger objects

COMMANDs

Add -sjitter and -temporalaa to your "XR_3DA.exe" shortcut to enable soft shadows and temporalAA.

About


Languages

Language:C++ 65.0%Language:C 14.2%Language:HTML 12.9%Language:Pascal 4.0%Language:TeX 1.1%Language:Makefile 0.7%Language:Python 0.4%Language:PostScript 0.3%Language:CWeb 0.2%Language:Assembly 0.2%Language:xBase 0.2%Language:Lua 0.1%Language:Ada 0.1%Language:Roff 0.1%Language:Shell 0.1%Language:C# 0.1%Language:Objective-C 0.0%Language:CSS 0.0%Language:Yacc 0.0%Language:XSLT 0.0%Language:DIGITAL Command Language 0.0%Language:Batchfile 0.0%Language:Perl 0.0%Language:M4 0.0%Language:ASL 0.0%Language:CLIPS 0.0%Language:Lex 0.0%Language:PHP 0.0%Language:SAS 0.0%Language:Module Management System 0.0%Language:MAXScript 0.0%Language:R 0.0%Language:QMake 0.0%