Charles Thomas's repositories

UnitySSR

Open source screen space reflection for Unity 5

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hdr2rgbm

Tool to convert .hdr to RGBM encoded .tga

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Brunetons-Improved-Atmospheric-Scattering

A Unity port of Brunetons improved atmospheric scattering

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VolumetricLights

Volumetric Lights for Unity

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VS2015-Dark-Npp

Visual Studio 2015 Dark Theme for Notepad++

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Chasm-Reverse

Tools for reverse-engineering of game "Chasm: The Rift"

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ConeSphereOcclusionLUT

Cone-sphere occlusion LUT generator

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Falcor

Real-Time Rendering Framework

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lba2remake

A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React

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OutdoorLightScattering

Outdoor Light Scattering Sample

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"

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rerogue

Tools to extract data from Star Wars: Rogue Squadron 3D

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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SynTex

Texture synthesis from examples.

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temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

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xray

X-Ray Engine 1.0 expansion. Original version was used in S.T.A.L.K.E.R.: Shadow of Chernobyl.

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