Charles Thomas's repositories
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
VolumetricLights
Volumetric Lights for Unity
VS2015-Dark-Npp
Visual Studio 2015 Dark Theme for Notepad++
Chasm-Reverse
Tools for reverse-engineering of game "Chasm: The Rift"
ConeSphereOcclusionLUT
Cone-sphere occlusion LUT generator
Falcor
Real-Time Rendering Framework
lba2remake
A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React
OutdoorLightScattering
Outdoor Light Scattering Sample
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
xray
X-Ray Engine 1.0 expansion. Original version was used in S.T.A.L.K.E.R.: Shadow of Chernobyl.