Whitemane

Whitemane

Geek Repo

Github PK Tool:Github PK Tool

Whitemane's repositories

fluid-engine-dev

Fluid simulation engine for computer graphics applications

Language:C++License:MITStargazers:1Issues:0Issues:0

ray-tracer

[Ongoing] Offline path tracer with adaptive rendering. Uniformly sampled scene goes through non-local means filtering for a number of iterations to produce a denoised scene.

Language:C++Stargazers:0Issues:0Issues:0

FX11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

Language:C++License:MITStargazers:0Issues:0Issues:0

Unity-Design-Pattern

All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Language:C#Stargazers:0Issues:0Issues:0

basic_pathtracer

A basic GPU pathtracer in unity

Language:GLSLLicense:NOASSERTIONStargazers:0Issues:0Issues:0

ml-agents

Unity Machine Learning Agents

Language:C#License:Apache-2.0Stargazers:0Issues:0Issues:0

NNAOTest

Neural Network Ambient Occlusion for Unity

Stargazers:0Issues:0Issues:0

Breakout

Basic breakout clone in UE4

Stargazers:1Issues:0Issues:0

ssdr4blender

Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"

License:MITStargazers:0Issues:0Issues:0

Unity_Shaders_Book

:book: 书籍《Unity Shader入门精要》源代码

Language:GLSLStargazers:0Issues:0Issues:0