Whitemane's repositories
fluid-engine-dev
Fluid simulation engine for computer graphics applications
ray-tracer
[Ongoing] Offline path tracer with adaptive rendering. Uniformly sampled scene goes through non-local means filtering for a number of iterations to produce a denoised scene.
FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Unity-Design-Pattern
All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
basic_pathtracer
A basic GPU pathtracer in unity
ml-agents
Unity Machine Learning Agents
NNAOTest
Neural Network Ambient Occlusion for Unity
ssdr4blender
Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码