WebGL-Map / AtlasMaker

An application designed to extract assets from Minecraft and convert them to OpenGL data.

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AtlasMaker License: MIT

An application designed to extract assets from Minecraft and texture packs and convert them to usable OpenGL data for the glm-client. Currently the application is in a beta state and does not support MinecraftForge. Bugs are expected to be present in the program while in the beta state.

Building

Note: If you do not have Gradle installed then use ./gradlew for Unix systems or Git Bash and gradlew.bat for Windows systems in place of any 'gradle' command.

In order to build AtlasMaker just run the gradle build command. Once that is finished you will find library, sources, and javadoc .jars exported into the ./build/libs folder and the will be labeled like the following.

AtlasMaker-x.x.x.jar
AtlasMaker-x.x.x-javadoc.jar
AtlasMaker-x.x.x-sources.jar

However, if you wish to build the full AtlasMaker application please use the shadowJar command.

gradle shadowJar

Usage

Running the Atlas Maker, you can run the atlas maker just like any other java application, just make sure to pass the program arguments.

java -jar <AtlasMaker.jar> <Launch preview window> <Minecraft.jar> <texurepack.zip optional>

Example:

java -jar AtlasMaker.jar false 1.12.2.jar jsmith.zip

About

An application designed to extract assets from Minecraft and convert them to OpenGL data.

License:MIT License


Languages

Language:Java 97.3%Language:GLSL 2.7%