WearableComputerLab / AirborneSurveillanceSim

Source code of the prototype software used for the paper "Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays".

Repository from Github https://github.comWearableComputerLab/AirborneSurveillanceSimRepository from Github https://github.comWearableComputerLab/AirborneSurveillanceSim

SurveillancePatrolVR

Software/Hardware

This was designed to work with Unity 2019.3.7f1 and the Vive Pro Eye.

Focal length sensing setup

You need to install the SRanipal Unity package, TobiiXR unity package, and patch "EyeTrackingWrapper.cs" in order for focal length sensing to work. At runtime, you need to install and start the SRanipal runtime, and enable eye tracking within the headset.

Copyrights

Aircraft metal textures are from https://polyhaven.com/textures/metal

About

Source code of the prototype software used for the paper "Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays".


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