Tianyu Li's repositories
VirtualBlueNoiseLighting
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
JobSystemPhysics
a physics solver based on Unity's job system
LinaEngine
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
ArcGameEngine
AGE: Arc Game Engine is an in-development game engine written in C++. I develop it in my spare time as a personal project.
ColorScienceNotes
my notes and thoughts about color science
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
erhe
C++ library for modern OpenGL experiments
GRISNotebook
python notebook for Generalized Resampled Importance Sampling
imgui-node-editor
Node Editor built using Dear ImGui
imgui-notify
A (very) simple notification wrapper for Dear ImGui
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
miniaudio
Audio playback and capture library written in C, in a single source file.
nanothread
nanothread — Minimal thread pool for task parallelism
OptiX_Utility
OptiX 7 Lightweight Wrapper Library
progressive-denoising
Source code for "Progressive Denoising of Monte Carlo Rendered Images".
rttr
C++ Reflection Library
t3
Tooll 3 is an open source software to create realtime motion graphics.