Tianyu Li (WeakKnight)

WeakKnight

Geek Repo

Company:Tencent

Location:Chengdu

Home Page:weakknight.github.io

Twitter:@TianyuLiWiWo

Github PK Tool:Github PK Tool

Tianyu Li's repositories

GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

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real-time-seamless-object-space-shading

Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"

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Mesh-Colors

implementation of the paper "Mesh Colors"

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JobSystemPhysics

a physics solver based on Unity's job system

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ArcGameEngine

AGE: Arc Game Engine is an in-development game engine written in C++. I develop it in my spare time as a personal project.

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ECS

A tiny ECS library which mimics EnTT's API.

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ColorScienceNotes

my notes and thoughts about color science

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OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

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Yave

Yet Another Vulkan Engine

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cpptrace

Simple, portable, and self-contained stacktrace library for C++11 and newer

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DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

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erhe

C++ library for modern OpenGL experiments

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imgui-node-editor

Node Editor built using Dear ImGui

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ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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learn-metal-cpp-ios

"Learn Metal with C++" samples, ported to iOS

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LuaAutoC

Automagically use C Functions and Structs with the Lua API

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miniaudio

Audio playback and capture library written in C, in a single source file.

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Mohism

For Rendering Work.

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nanothread

nanothread — Minimal thread pool for task parallelism

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slang

Making it easier to work with shaders

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slang-vscode-extension

Visual Studio Code extension for Slang

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t3

Tooll 3 is an open source software to create realtime motion graphics.

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