zhujunjie's repositories
MOPS
Motion OPerators for Houdini, a motion graphics toolkit.
Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
SplatVFX
3D Gaussian Splatting with Unity VFX Graph
Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
litjson
JSON library for the .Net framework
WangNian64
Config files for my GitHub profile.
GraphicStudyData
share my data
Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
SabreCSG
Level design tools for Unity
Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍
Tiny3D
A Small OpenGL Based Renderer
realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
SRPLearn
Unity可编程渲染管线造轮子项目
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C#,with Odin!
rasterizer
A state-of-the-art software occlusion culling system
UnityMeshSimplifier
Mesh simplification for Unity.
GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
wavefunctioncollapse
Walk through an infinite, procedurally generated city
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh-Voxelization
Mesh voxelization in Unity