Vulpinii / skin-texture

Procedural skin texture with subsurface scattering and god rays post-process effect.

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Skin texture

This program allows to visualize the effect of subsurface scattering and the generation of procedural textures on hands.

Written in C ++ and using the OpenGL API.

Features

  • Fast sub surface scatering
  • Procedural skin texture
  • God rays

Building

On Linux

Prerequisite: CMake

To build this program, download the source code using git clone https://github.com/Vulpinii/skin-texture or directly the zip archive. Then run the launch.sh shell script.

You can do it manually by following these commands:

mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
./program

On Windows

[instructions coming soon]

Gallery

YouTube Video

Skin Texture

Preview

Animated gif

About

Procedural skin texture with subsurface scattering and god rays post-process effect.

License:GNU General Public License v3.0


Languages

Language:C++ 85.6%Language:GLSL 12.4%Language:CMake 1.9%Language:Shell 0.1%