VRLabs / World-Constraint

A world-fixed object, held in place with a constraint.

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World Constraint

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A world-fixed object, held in place with a constraint

WorldConstraint


How it works

  • World Constraint uses World.prefab from the assets as a parent constraint source. World.prefab is not in the scene, so World Constraint will always stay at position 0, 0, 0.
  • The parent constraint on Container uses Reset Target as a source, which is used to bring Container to your avatar.

Install guide

Worldconstraint-19.mp4
  • Drag & drop the World Constraint prefab into the base of your Hierarchy.
  • Right click and unpack the prefab, then drag & drop it onto your avatar.
  • Expand the prefab hierarchy and find Reset Target
  • Move Reset Target outside of World Constraint and place it anywhere in your avatars hierarchy as needed.

How to use

  • Place the objects you want to leave in world space inside World Constraint -> Container.
    • Alternatively you can constrain the objects to Container.
  • Disable the Container parent constraint component to leave it in world space, and enable it to reset the Container to Reset Target.

Additional notes

  • By default, the Container and its contents will not scale with your avatar. If you want the Container and its contents to scale with your avatar, add a Scale Constraint to the Container object, set your avatar as the source, and activate it.
  • If your Reset Target is directly under your avatar, it won't properly rotate with you in full body.

Performance stats

Constraints:        3

Hierarchy layout

World Constraint
|-Container
|  |-Cube
|-Reset Target

Contributors

License

World Constraint is available as-is under MIT. For more information see LICENSE.

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A world-fixed object, held in place with a constraint.

License:MIT License


Languages

Language:C# 100.0%