VRLabs / Dynamic-Bones-Stub

Stub package for the VRChat and CVR whitelisted Dynamic Bones components.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Dynamic Bones Stub

Generic badge Generic badge Generic badge Generic badge

Generic badge Generic badge

Stub package for the Dynamic Bones components whitelisted by VRChat

Not Dynamic Bones


How it works

  • VRChat copies all component data into duplicate ones when your avatar is loaded.
  • By employing identical variable names in the stubs, the serialized information seamlessly transfers to the duplicate component.

Additional notes

  • You cannot use any of the Dynamic Bone components in the editor, as they lack executable code.
  • Note that in VRChat, Dynamic Bones are automatically converted to PhysBones. If you have a recent Avatar VRChat SDK and this stub, you can use one of the following options to convert the Dynamic Bones into PhysBones and obtain the full functionality in the editor.
    • The Auto Fix button in the VRChat SDK Build Control Panel
    • VRChat SDK -> Utilities -> Convert DynamicBones to PhysBones from the top toolbar
  • For testing in the editor, if Dynamic Bones are essential, we highly recommend purchasing the full software from the Unity Asset Store.

Contributors

License

Dynamic Bones Stub is available as-is under MIT. For more information see LICENSE.

About

Stub package for the VRChat and CVR whitelisted Dynamic Bones components.

License:MIT License


Languages

Language:C# 100.0%