Tearth / Sea-Battles

A prototype of the game about sea battles.

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Sea Battles

This is a prototype of the game about sea battles. It's not finished but contains a basic model of the ships based on voxels. The ship is built from the voxels in the editor, and then they are merged at the runtime (vertices and colliders). These merged elements are dynamically split when they are hit by the cannonball. In the place of the hole there are instantiated independent voxels with enabled rigidbody component.

Examples

Example1

Ship in the editor.

Example2

Ship in the runtime (with merged vertices and colliders).

Example3

Destroyed side of the ship.

Example4

Even more destroyed ship.

Example5

Example of destroying ship.

About

A prototype of the game about sea battles.

License:Apache License 2.0


Languages

Language:C# 100.0%