Tearnote / Minote

A personal realtime renderer project

Home Page:https://tear.moe

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Minote

A work-in-progress experimental hobbyist renderer for personal videogame and digital art projects.

Screenshot of an example scene

More details about current state and future plans on Trello!

Goals

  • Performant rendering of models with high instance counts
  • Artifact-free shading and post-processing, approaching path-tracing quality when possible
  • Flexibility to rapidly iterate on interesting rendering techniques
  • Compatibility with most of the modern gaming-grade hardware
  • Portable code, open-source libraries and toolchain

Non-goals

  • Texture mapping
  • Vertex animation
  • Being an engine

Building

Developed on Windows in a MSYS2 UCRT environment. Requires CMake and the Vulkan SDK installed; no other external dependencies. Standard CMake build process, the Ninja Multi-Config generator is recommended.

Libraries used

About

A personal realtime renderer project

https://tear.moe

License:Other


Languages

Language:C++ 89.1%Language:GLSL 8.0%Language:CMake 2.9%