TH7903's starred repositories
OpenFracture
Open source mesh slicing/fracturing utility for Unity
BaseProject
基础程序框架
F8Framework
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Demo_DrawImg
Unity 画热力图的Demo
GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
Formations
Some simple scripts to create formations in Unity
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
hybridclr_addressable
Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
freegpt-webui
GPT 3.5/4 with a Chat Web UI. No API key required.
UE_TAPython_Plugin_Release
Release page for UE TAPython Plugin
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
ShaderGraphAssets
Basic asset collection for Unity Shader Graph
StarForce_HybridCLR
使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。