Szyximus / Stars

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STARS

STARS is a 4X turn-based strategy game made in Unity as a student project, heavily inspired by such titles as: Stars!(1995) and Sid Meier's Civilization VI(2016). The game allows for local (hot-seat) and remote multiplayer play.

How to Play

To start a new game click new game in the main menu. Type in your address (localhost if you want to play locally), port (1024 – 65536), choose the map size and add the players.

  • Press [W A S D] or [middle mouse button] to move the camera,
  • Use [+ , -] or [scroll wheel] to zoom in and out,
  • Use [left mouse button] to select objects and move the units,
  • Use [right mouse button] to deselect,
  • Some units allow you to select a target of their action with a [left mouse button], UI will change accordingly,
  • You can check current objectives by entering a menu with [escape] button.

Prerequisites

To build the project you need Unity 2017.4.6f1 LTS

Authors

Szymon Jakóbczyk - Project Manager, Artist, Gameplay Programmer, Paweł Płatek - Gameplay and Web programmer, Michał Mielus - Gameplay Programmer, Maciej Rajs - Gameplay Programmer, Minh Nhật Trịnh - Automated Tests, Izabela Musztyfaga - Testing, Documentation.

License

Copyright (c) 2018, Szymon Jakóbczyk, Paweł Płatek, Michał Mielus, Maciej Rajs, Minh Nhật Trịnh, Izabela Musztyfaga All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation 
      and/or other materials provided with the distribution.
    * Neither the name of the [organization] nor the names of its contributors may be used to endorse or promote products derived from this software 
      without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Acknowledgments

Special Thanks to

  • CatlikeCoding (catlikecoding.com), whose tutorial on Hexes in Unity is pretty much the basics of the projects.
  • Marek Zachara, PhD, who was the Product Owner during the excercise.

About

Build available here:

https://drive.google.com/open?id=1pZ1cOz0xuFr9IlPLa4Zgrk65K80hzBZL


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