Tianchen Xu's repositories

Smoke3D

DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with compute shaders

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Smoke2D

DirectX 11 2D smoke simulation (DXUT required).

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VoxelizerX

Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.

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NNTestAmp

A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU

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CmdPixels

Image printed to console in 16-color palette.

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PoissonSolver

DirectX 11 Poisson solvers using Jacobi iteration, conjugate gradient, and multi-grid method respectively.

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MotionFx

Motion effects materials (VRCAI 2011, CASA 2013, and CAVW).

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SA2012Inkwash

SIGGRAPH Asia 2012 Inkwash material.

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