StarsX / VoxelizerX

Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.

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VoxelizerX

Real-time surface voxelization making use of tessellation for primitive processing and extrapolations.

Surface voxelization result1 Surface voxelization result2

Real-time solid voxelization using the surface voxelization method above and then filled with fast GPU depth peeling.

Solid voxelization result

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Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.


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Language:C++ 82.5%Language:HLSL 16.0%Language:C 1.5%