Real-time surface voxelization making use of tessellation for primitive processing and extrapolations.
Real-time solid voxelization using the surface voxelization method above and then filled with fast GPU depth peeling.
Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
Real-time surface voxelization making use of tessellation for primitive processing and extrapolations.
Real-time solid voxelization using the surface voxelization method above and then filled with fast GPU depth peeling.
Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.