ShadoWKamille's starred repositories
Retrieval-based-Voice-Conversion-WebUI
Easily train a good VC model with voice data <= 10 mins!
raytracing.github.io
Main Web Site (Online Books)
neural-networks-and-deep-learning
Code samples for my book "Neural Networks and Deep Learning"
SoftBodySimulation
Squish! A quick exploration of mesh deformation in response to collision
GPT-SoVITS
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
UnityHeapExplorer
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
UnityTexture2DArrayImportPipeline
A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
HDRPVirtualTexture
Implementing Adaptive Virtual Texture in HDRP
SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
ShaderUtilsForSRP
Utilities for SRP shaders.
URasterizer
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
Unity-Separating-Axis-SAT
Simple separating axis implementation in Unity
unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
UnityEditorIcons
Build in unity editor icons
Unity-Atmosphere-with-multiple-Scattering
Atmospheric Scattering (With Multiple Scattering) for Unity
shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".