Simle raytracer, running on GPU with ComputeShader (Unity engine used as scene editor)
Custom rendering pipeline based on Unity/SRP, inspired by CatlikeCoding tutorials
DXR rendering playground implemented as fullscreen post-processing effect for built-in Unity rendering pipeline
go jump golang
Raytracer written in Golang
roadmap to becoming a graphics developer
Several C++ implementations of 2D FT: brute-force, Cooley–Tukey FFT (recursive and no-recursive), Stockham FFT.
Simple path tracer inspired by "ray tracing in one weekend" series
My sulitions for Leetcode.com questions, organized in one C# project
Peg, Parsing Expression Grammar, is an implementation of a Packrat parser generator.
Simple DXR powered PathTracer in Unity