Sergey (SKoptew)

SKoptew

Geek Repo

Company:New Cloud Technologies

Location:Russia, Moscow

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Sergey's starred repositories

gitignore

A collection of useful .gitignore templates

License:CC0-1.0Stargazers:156793Issues:3372Issues:0

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

Language:C++License:NOASSERTIONStargazers:2032Issues:63Issues:548

unity-toolbar-extender

Extend the Unity Toolbar with your own Editor UI code.

Language:C#License:MITStargazers:1467Issues:38Issues:22

Pcx

Point cloud importer & renderer for Unity

Language:C#License:UnlicenseStargazers:1297Issues:54Issues:88

HDRP-Custom-Passes

A bunch of custom passes made for HDRP

Language:C#License:MITStargazers:1190Issues:33Issues:42

HdrpVatExample

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

Language:HLSLLicense:UnlicenseStargazers:828Issues:28Issues:15
Language:C++License:BSD-3-ClauseStargazers:824Issues:60Issues:17

GettingStartedWithRTXRayTracing

Getting Started with RTX Ray Tracing

Language:C++License:BSD-3-ClauseStargazers:634Issues:55Issues:13

MinimalAtmosphere

A minimal atmospheric scattering implementation for Unity

Language:C#License:MITStargazers:445Issues:8Issues:3

SSGI-URP

Screen Space Global Illumination for Unity Universal Render Pipeline

Language:ShaderLabLicense:MITStargazers:356Issues:19Issues:0

UnityHDRPSimpleWater

Simple water shader prepared with ShaderGraph in Unity 2018.3.6

Unity-Ground-Truth-Ambient-Occlusion

A physically based screen space ambient occulsion post processing effect

UnityDxrTest

A testbed project for Unity real-time ray tracing features

ProcCharVfx

Procedural character generation with Unity Shader Graph and VFX Graph

CustomSRP

Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.

Language:C#License:MITStargazers:187Issues:10Issues:1

HLSLexplorer

See how hardware understands your HLSL

Language:C++License:MITStargazers:138Issues:6Issues:4

UnityShaderCheatsheet

Collection of Unity shader copypastas and gotchas

Language:ShaderLabStargazers:133Issues:6Issues:0

hpaste

simple plain text snippet exchange for Houdini

Language:PythonLicense:LGPL-3.0Stargazers:96Issues:17Issues:5

memlimiter

Library that helps to limit the memory consumption of your Go service.

Language:GoLicense:MITStargazers:69Issues:3Issues:0

SimpleDxrPathTracer

Simple DXR powered PathTracer in Unity

Language:ShaderLabLicense:MITStargazers:47Issues:5Issues:0

HydraCore

Hydra Renderer engine (core)

Language:C++License:MITStargazers:25Issues:9Issues:0

GpuZen2

Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'

Language:C#License:NOASSERTIONStargazers:19Issues:5Issues:0

rtappl

Real-time Approximation of Photometric Polygonal Lights Demo

Language:F#Stargazers:16Issues:4Issues:0

Hydra3dsMaxBinary

This is official place for release 3ds max plugin binaries and installer.

License:MITStargazers:5Issues:6Issues:0

gjg

go jump golang

Language:GoStargazers:3Issues:0Issues:0