Ryan Nielson's starred repositories
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
local_time
Rails engine for cache-friendly, client-side local time
sidekiq-cron
Scheduler / Cron for Sidekiq jobs
Ultimate-2D-Controller
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
authentication-zero
An authentication system generator for Rails applications.
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
SpelunkyClassicHD
A modified version of Derek Yu's game Spelunky Classic.
MonocleEngineMirror
Monocle Engine Mirror. Same engine used in TowerFall and Celeste
MonocleEngineDemo
A working project made using MonocleEngine by Matt Thorson and MonoGame, covering basing features.