Ryan Chang's repositories
Dungeon-Generation-Service
I created the Dungeon Generation Service to semi-procedurally generate dungeon layouts in my games.
Mob-Pathfinding-Service
Mob Pathfinding Service is a service I created to handle large amounts of AI mobs with OOP implementation.
Raycast-Projectile-System
Raycast Projectile System is a system I created to render smooth projectiles using raycasting and a physics algorithm.
Revolving-Objects-Demo
This demo is a personal project made to show my understanding of Mathematical Functions, Prototype-Based Classes, Object-Oriented Programming, and Single Script Architecture.
Complete-Python-3-Bootcamp
Course Files for Complete Python 3 Bootcamp Course on Udemy
github-readme-stats
:zap: Dynamically generated stats for your github readmes
Inventory-Controller-with-Profile-Service
I developed the Profile Inventory Controller so that it can easily read data returned from Profile Service and implement them into a UI structure with OOP and built-in sorting.
OTTER
The Ontario Tech Teaching and Education Repository, a game developement framework for developing games with C++
PlayFabForRoblox
🕹️ An automatically generated and statically typed PlayFab SDK for Roblox and Luau.
ProfileService
Universal session-locked savable table API
RyanChang25
My personal repository
RyanLua
Config files for my GitHub profile.