Rudra Nil Basu (RudraNilBasu)

RudraNilBasu

Geek Repo

Company:@interviewstreet

Location:Kolkata

Home Page:rudranilbasu.github.io

Twitter:@RudraNilBasu

Github PK Tool:Github PK Tool


Organizations
BytesClub
EpicGames
PhoenixRRDS
PriZmStudio

Rudra Nil Basu's starred repositories

Cluster

Clustered shading implementation with bgfx

Language:C++License:MITStargazers:422Issues:0Issues:0

GlistEngine

GlistEngine is a cross platform OpenGL game engine written in C++

Language:C++License:Apache-2.0Stargazers:291Issues:0Issues:0

LumixEngine

3D C++ Game Engine - yet another open source game engine

Language:C++License:MITStargazers:3402Issues:0Issues:0

GPlayEngine

Cross-platform C++ 2D / 3D game engine.

Language:C++License:NOASSERTIONStargazers:209Issues:0Issues:0

Explosion

💥 A modern cross-platform game engine (WIP)

Language:C++License:MITStargazers:179Issues:0Issues:0

RavEngine

A fast C++20 3D game engine for modern devices, with wide platform support

Language:C++License:Apache-2.0Stargazers:359Issues:0Issues:0

storm-engine

Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

Language:C++License:GPL-3.0Stargazers:834Issues:0Issues:0

whisper.cpp

Port of OpenAI's Whisper model in C/C++

Language:C++License:MITStargazers:32838Issues:0Issues:0

pmtech

Lightweight, multi-platform, data-oriented game engine.

Language:C++License:MITStargazers:873Issues:0Issues:0

skylicht-engine

Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.

Language:C++License:MITStargazers:625Issues:0Issues:0

HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language:C++License:MITStargazers:1124Issues:0Issues:0

GPU-Raytracer

GPU Raytracer from scratch in C++/CUDA

Language:C++License:MITStargazers:781Issues:0Issues:0

Atrc

My path tracer

Language:C++License:MITStargazers:513Issues:0Issues:0

D3D12_Research

Personal hobby project to experiment with various rendering techniques.

Language:C++License:MITStargazers:405Issues:0Issues:0

lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

Language:CStargazers:1412Issues:0Issues:0

EtherealEngine

C++ Game Engine and Editor

Language:C++License:BSD-2-ClauseStargazers:956Issues:0Issues:0

rust-pdf-hacking

Just some experiments with parsing PDF using Rust with minimal dependencies

Language:RustLicense:MITStargazers:24Issues:0Issues:0

olive.c

Simple 2D Graphics Library for C

Language:CLicense:MITStargazers:1742Issues:0Issues:0

piff

Simple File Diff Tool in Python

Language:PythonLicense:MITStargazers:52Issues:0Issues:0

FlyCube

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.

Language:C++License:MITStargazers:364Issues:0Issues:0

theos

The Operating System

Language:AssemblyStargazers:224Issues:0Issues:0
Language:C++License:GPL-3.0Stargazers:81Issues:0Issues:0

SimplyRend

A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.

Language:C++License:NOASSERTIONStargazers:34Issues:0Issues:0

TR-Rando

Tomb Raider Game Randomizer

Language:C#License:MITStargazers:47Issues:0Issues:0

PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language:C++License:MITStargazers:1335Issues:0Issues:0

GravityEngine

my dx12 playground

Language:C++Stargazers:560Issues:0Issues:0
Language:JavaScriptLicense:MITStargazers:86Issues:0Issues:0

schwarzschild_raytracer

Real-time Schwarzschild raytracer with first-person shooter-like camera movement

Language:CStargazers:2Issues:0Issues:0
Language:C++License:GPL-3.0Stargazers:78Issues:0Issues:0

trinity

Trinity

Language:ZILStargazers:21Issues:0Issues:0