Roy Theunissen's repositories
GPU-Spline-Deformation
Baking spline deformation to a texture then applying it to a mesh via a shader.
Asset-Palette
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
Scene-View-Picker
Unity extension that lets you assign any Object field by choosing it from the scene view.
Value-Graphing
Useful system for visualizing continuously changing data with graphs.
Curves-And-Gradients-To-Texture
Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
Create-Script-Dialog
An improved/expanded version of Unity's Create Script Dialog that supports namespaces.
FMOD-Syntax
Generates code to allow invoking FMOD events with a strongly-typed syntax.
Aurora-Borealis-Unity
Breakdown of my aurora borealis effect as inspired by Miskatonic Studios' approach
Advanced-Room-Setup
SteamVR application that can perform quick Room Setups and save, load & recontextualize chaperone data.
Battle-Simulator
A Unity-based demonstrative simple battle simulator
Playtest-Recording
A Unity plug-in for doing remote playtesting by recording with OBS, gathering specs and uploading it to a server.
Unity-Houdini-GEO-Import-Export
Quickly and conveniently passes points with attributes back and forth between Unity and Houdini.
FbxWriter-ForAnimations
An FBX reader and writer for .NET. Expanded to be able to export animations conveniently.
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
openupm
OpenUPM - Open Source Unity Package Registry (UPM)
ShaderForge
A Shader Editor for Unity