Roy Theunissen (RoyTheunissen)

RoyTheunissen

Geek Repo

Company:Independent Game Developer

Location:Netherlands, The Hague

Home Page:roytheunissen.com

Twitter:@Roy_Theunissen

Github PK Tool:Github PK Tool

Roy Theunissen's repositories

GPU-Spline-Deformation

Baking spline deformation to a texture then applying it to a mesh via a shader.

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Asset-Palette

Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.

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Scene-View-Picker

Unity extension that lets you assign any Object field by choosing it from the scene view.

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Value-Graphing

Useful system for visualizing continuously changing data with graphs.

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Curves-And-Gradients-To-Texture

Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.

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Create-Script-Dialog

An improved/expanded version of Unity's Create Script Dialog that supports namespaces.

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FMOD-Syntax

Generates code to allow invoking FMOD events with a strongly-typed syntax.

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Flocking

Optimized Real-time Flocking

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Aurora-Borealis-Unity

Breakdown of my aurora borealis effect as inspired by Miskatonic Studios' approach

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Advanced-Room-Setup

SteamVR application that can perform quick Room Setups and save, load & recontextualize chaperone data.

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Battle-Simulator

A Unity-based demonstrative simple battle simulator

Playtest-Recording

A Unity plug-in for doing remote playtesting by recording with OBS, gathering specs and uploading it to a server.

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Unity-Houdini-GEO-Import-Export

Quickly and conveniently passes points with attributes back and forth between Unity and Houdini.

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FbxWriter-ForAnimations

An FBX reader and writer for .NET. Expanded to be able to export animations conveniently.

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UnityOctree

A dynamic, loose octree implementation for Unity written in C#

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openupm

OpenUPM - Open Source Unity Package Registry (UPM)

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ShaderForge

A Shader Editor for Unity

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