Roman Zhuravlev (RomanZhu)

RomanZhu

Geek Repo

Company:Chimera Entertainment GmbH

Location:Munich, Germany

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Roman Zhuravlev's starred repositories

PankuConsole

Feature-packed real-time debugging toolkit for Godot Engine.

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GodotOnReady

A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.

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godot-ext

Extension methods for the Godot C# API

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BlueprintRotationLibrary

UE4 blueprint nodes to work with Quaternions

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geometry3Sharp

C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.

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FixedPoint-Sharp-Unity

Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp

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Momentum-Pointer

Do you think your devices TouchPad is lacking? Well then, this enhancement for TouchPads is for you! It allows users to cover large desktop distances by applying momentum to mouse cursor movements instead of stopping instantly.

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UE4-CheatSheet

An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0

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UnrealCLR

Unreal Engine .NET 6 integration

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enhancer

A collection of utilities to enhance the Unity Editor

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ZString

Zero Allocation StringBuilder for .NET and Unity.

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GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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NanoSockets

Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols

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UnsafeCollections

A collection of collections for 'unsafe' C# code

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MultiWorldBootstrap

Unity ICustomBootstrap extension for multiple custom world creation in ECS

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DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

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NetDynamics

Data-oriented networking playground for the reliable UDP transports

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CircularBuffer-CSharp

A simple, single file, implementation of a circular buffer in C#.

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flecs

A fast entity component system (ECS) for C & C++

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UrMotion

Flexible motion engine for non time-based animation in Unity.

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ENet-CSharp

Reliable UDP networking library

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NetStack

Lightweight toolset for creating concurrent networking systems for multiplayer games

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Hydrogen-CSharp

Managed C# wrapper for Hydrogen cryptographic library by Frank Denis

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go-proton

Entitas Code-Generator written in Go

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MarkdownGenerator

Generate markdown from C# binary & xml document for GitHub Wiki.

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VolatilePhysics

A 2D Physics Library for Networked Games

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Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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