Roman Zhuravlev's starred repositories
PankuConsole
Feature-packed real-time debugging toolkit for Godot Engine.
GodotOnReady
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
BlueprintRotationLibrary
UE4 blueprint nodes to work with Quaternions
geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
FixedPoint-Sharp-Unity
Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp
Momentum-Pointer
Do you think your devices TouchPad is lacking? Well then, this enhancement for TouchPads is for you! It allows users to cover large desktop distances by applying momentum to mouse cursor movements instead of stopping instantly.
UE4-CheatSheet
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
NanoSockets
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
UnsafeCollections
A collection of collections for 'unsafe' C# code
MultiWorldBootstrap
Unity ICustomBootstrap extension for multiple custom world creation in ECS
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
NetDynamics
Data-oriented networking playground for the reliable UDP transports
CircularBuffer-CSharp
A simple, single file, implementation of a circular buffer in C#.
ENet-CSharp
Reliable UDP networking library
Hydrogen-CSharp
Managed C# wrapper for Hydrogen cryptographic library by Frank Denis
MarkdownGenerator
Generate markdown from C# binary & xml document for GitHub Wiki.
VolatilePhysics
A 2D Physics Library for Networked Games