Reitmania / pandemicsim

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Agent-based Pandemic Simulation with Godot

This simulation was inspired by this project.

I decided to implement a 3D agent-based simulation of pandemic scenarios in the Godot game engine. This simulation could be used for a microscopical approach to analyze COVID-19.

  • green colored agent:
  • red colored: infected, can infect other agents
  • blue colored: cured
  • black colored: dead

One can vary the number of agents, the ratio of infections and of course the environment.

My idea is to add a second collision shape to each agent, which is bigger than the agent itself. So you can create some kind of a region in which the infection might have an effect (e. g. 1.5 meters).

Alt text

Feel free to fork and adjust things!

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