Reitmania's repositories
GUIbrushDeepwood
GUI for Time Series Prediction with Machine Learning (MLP, RNN, LSTM, ...)
MeshSampling
Mesh Sampling with pyntcloud, VTK and open3D
Godot_Assets
Some assets and materials for Godot, mainly for RTS and low poly games
3DLowPoly_GridElements
Procedural Wall Tile Generation in Blender for Gridmaps Godot or other Engines
BigWhoop
toolbox for generating and exploring synthetic lidar data!
DynamicWaterDemo
A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.
reitmania.github.io
Academic personal websites of Stefan Reitmann, forked from mmistakes/minimal-mistakes
frustum-pointnets
Frustum PointNets for 3D Object Detection from RGB-D Data
Informatik3
Basis java implementations of SRZ course Informatik 3
Petrinets
Application for Visualizing and Analyzing Petrinets
UE4_GPUPointCloudRenderer
A GPU-powered Point Cloud Renderer for Unreal.